Here's a little help for the new 5-man located inside the Argent Coliseum.
Zerg.
Yes, you heard me, ZERG.
Inside the instance you participate in 3 boss events.
Event 1.
Description:
In event number one, you fight against 3 randomized "champions" of the tournament.
Each champion have 3 adds with them, call them squires or whatever.
Phase 1.
You fight against 3 waves of adds (The ones the champions brought) on the Argent Warhorse mount so you will need a lance.
Tactic:
Use the same as against the champions and valiants in the dailies.
Phase 2.
Description:
Mounted combat against the 3 champions.
Tactic:
Similar to the fight above, you fight on the mounts against the champions.
It's not hard but if you loose your mount, you have to get another one.
NOTE:
When you defeat a champion, make sure someone tramples him by riding over him, that way he can't pick another mount.
Phase 3.
Description:
Tank&Spank
Tactic:
In phase 3, you just kill whatever champions you face, no real strategy other then common sense (Healer first etc.)
Event 2.
Description:
In event 2 you face either Eadric the Pure or Argent Confessor Paletress.
Tactic:
Eadric:
He will bring four groups of adds with three adds in each.
Nuke all the adds to start the fight against Easdric.
During the encounter, melee dps must turn away from him once he uses his ability that blinds people (You will see a big text on your screen).
He also tosses a hammer that does roughly 15k damage on a random raidmember every x seconds.
Difficulty - **
Paletress:
She will bring four groups of adds with three adds in each.
Nuke all the adds to start the fight against Paletress.
During the encounter, she will heal herself but let a rogue/dk/warrior/mage etc interrupt it.
At about 50% she will pretty much turn immune and summon a big demon to help her.
Kill the demon and then return to nuking Paletress.
Difficulty - **
Event 3.
The Black Knight.
Description:
You now face the ultimate champion, he who you thought was defeated has returned to fulfill his task.
Phase 1.
Description:
Supereasy tank&spank fight.
Tactic:
Zerg.
He will also summon a ghoul to aid him, either kill the ghoul or just leave it.
Phase 2.
Descritpion:
A bit harder tank&spank, good AoE is helpfull.
Tactic:
TBK will now use the Army of the Dead spell and summon alot of ghouls to aid him.
Every x seconds he detonates a ghoul.
Watch out for the ghouls, when they ewxplode, they hurt.
And DPS, just zerg him.
Phase 3.
Description:
Easy tank&spank fight.
Tactic:
Tank pick him up and dps nuke the hell out of him, yes, there is only zerging on theese bosses.
Difficulty - **** without good AoE/AoEtank. ** with AoE/AoEtank.
Overall review:
The fight itself is pretty decent, only HUGE downside is that there's a 5 minute (about 25-30 seconds) cutscene before every event which is a pain to listen to.
It's a good attempt at creating a good instance and bring in the mounted combat but, in my opinion, it failed.
If you do this on normal you will get free abyss crystals if someone can DE and on heroic it's the same but with 1x EoC and 1x CS per boss.
So, how many + will this instance get?
I give it ONE.
Why?
The instance takes less then 15 minutes to complete on either normal or heroic and the cutscenes are very annoying.
Conclusion:
If you need free iLvL 200-213 epics, go for it, they are free.
If you got 4/5 conq like me, you have nothing but abyss crystals and free emblems/seals to get.
Below is a video on the fight from the PTR, it's the same now though.
Wednesday, 5 August 2009
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